Draw a line
Take turns connecting two neighbouring dots. One line per turn.
Dots & Boxes, reloaded
The duel you scribbled in the margins of your notebook — now out among the stars, animated and ruthless. Tap a line, close a box, go again. Beat Quadot right here, no download needed.
Take turns connecting two neighbouring dots. One line per turn.
Draw the fourth side of a square and it's yours — plus you get another turn.
When every box is claimed, whoever grabbed the most wins. Chains decide everything.
No setup, no accounts. Pass the phone and duel — perfect for the break between classes.
Crosses, L-shapes, frames and randomised symmetric arenas. No two matches feel the same.
Three difficulty tiers — or sit back and let two bots out-think each other while you cheer.
Snapping captures, combo trails and confetti when you bury your opponent in boxes.
Anyone can fill a square. Winning is about chains: long runs of boxes that fall like dominoes. Hand one over and you lose the lot — unless you sacrifice two to keep your opponent trapped in a losing loop.
A run of boxes that gets captured one after another in a single turn.
Give away two boxes on purpose to force your rival to open the next chain for you.
A line that doesn't hand a third side to any box. Run out of these and the chains begin.
“Quadot swears he once calibrated this whole energy grid himself. True? Nobody knows. And — as always — he insists he invented the entire thing for Susi Rocket. Purely by chance, of course.”
— Quadot, self-proclaimed grid engineer